Titan
Titan in Tears of Metal: MELEE unit · 5000 base HP · power 10. Check exact values and connected entries.
At a glance
MELEE unit · 5000 base HP · power 10
Key numbers
- Base HP
- 5000
- Power
- 10
- Role
- MELEE
- Coin reward
- 80
- Targeting range
- 20
- Left Strike Damage
- 15
- One Ground Stab Damage
- 25
- Rear Strike Damage
- 15
- Right Strike Damage
- 15
- Running Strike Damage
- 15
- Three Strikes Damage
- 10
- Two Ground Stabs Damage
- 25
- Two Strikes Damage
- 10
- Vulnerable Duration
- 2
Show 54 more exact values
- Action Chance
- 1
- Damage For Vulnerable
- 300
- Footstep Cam Shake Duration
- 0.3
- Hazard Damage Multiplier
- 1.2
- Left Strike Block Damage Multiplier
- 1
- Left Strike Stamina Cost
- 25
- Max Damage For Force Aggro
- 200
- Min Damage For Force Aggro
- 100
- One Ground Stab Block Damage Multiplier
- 8
- One Ground Stab Stamina Cost
- 25
- Random Swap Target Chance
- 0.3
- Rear Strike Block Damage Multiplier
- 1000
- Rear Strike Stamina Cost
- 25
- Right Strike Block Damage Multiplier
- 1
- Right Strike Stamina Cost
- 25
- Running Strike Block Damage Multiplier
- 1000
- Running Strike Stamina Cost
- 25
- Three Strikes Block Damage Multiplier
- 1000
- Three Strikes Stamina Cost
- 25
- Turn Attack Chance
- 0.5
- Two Ground Stabs Block Damage Multiplier
- 1000
- Two Ground Stabs Stamina Cost
- 25
- Two Strikes Block Damage Multiplier
- 1000
- Two Strikes Stamina Cost
- 25
- Wait State Duration
- 1
- Companion
- No
- Kill Chance
- 0.2
- Action Frequency Multiplier Phase1
- 1
- Action Frequency Multiplier Phase2
- 0.5
- Action Frequency Multiplier Phase3
- 0.3
- Aidamage Multiplier
- 0
- Archers Target Number
- 0
- Combat Loop Amount
- 60
- Daggers Target Number
- 25
- Facing Rotation Speed
- 7
- Footstep Cam Shake Force
- 0.2
- Hazard Hpmultiplier
- 1
- Hazard Meteor Count
- 3
- Hazard Meteor Delay
- 20
- Hazard Meteor Initial Delay
- 10
- Max Attack Frequency
- 2
- Max Stamina
- 100
- Max Stamina Phase2
- 150
- Min Attack Frequency
- 1.3
- Period To Evaluate For Force Aggro
- 5
- Phase Change Angle Between Shots
- 10
- Phase Change Delay Between Shots
- 0.2
- Phase Change Distance Between Shots
- 3
- Reinforcements Check Frequency
- 10
- Max Attack Time
- 8
- Max Attack Time Vs Player
- 10
- Min Attack Time
- 5
- Min Attack Time Vs Player
- 6
- Targeting Interval
- 3
Numbers reflect PC build 24342600. Difficulty, player count, temporary effects, random rolls, and later balance patches can change the final in-run result.