A 1 Elite 1 P Archer is a battle objective built around Defeat Target Characters.
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Battle goals, budgets, time limits, objective pools, and scenario relationships. Browse 313 linked entries with search and type filters.
313 entries
A 1 Elite 1 P Archer is a battle objective built around Defeat Target Characters.
A 1 Elite 1 P Dagger is a battle objective built around Defeat Target Characters.
A 1 Elite 1 P Sword Shield is a battle objective built around Defeat Target Characters.
A 1 Elite 2 P Archer is a battle objective built around Defeat Target Characters.
A 1 Elite 2 P Dagger is a battle objective built around Defeat Target Characters.
A 1 Elite 2 P Sword Shield is a battle objective built around Defeat Target Characters.
A 1 Elite 3 P Archer is a battle objective built around Defeat Target Characters.
A 1 Elite 3 P Dagger is a battle objective built around Defeat Target Characters.
A 1 Elite 3 P Sword Shield is a battle objective built around Defeat Target Characters.
A 1 Elite 4 P Archer is a battle objective built around Defeat Target Characters.
A 1 Elite 4 P Dagger is a battle objective built around Defeat Target Characters.
A 1 Elite 4 P Sword Shield is a battle objective built around Defeat Target Characters.
A 1 Special Defeat Boss is a battle objective built around Defeat Boss 1.
A 2 Elite 1 P Arbalest is a battle objective built around Defeat Target Characters.
A 2 Elite 1 P Berserker is a battle objective built around Defeat Target Characters.
A 2 Elite 1 P Giant is a battle objective built around Defeat Target Characters.
A 2 Elite 2 P Arbalest is a battle objective built around Defeat Target Characters.
A 2 Elite 2 P Berserker is a battle objective built around Defeat Target Characters.
A 2 Elite 2 P Giant is a battle objective built around Defeat Target Characters.
A 2 Elite 3 P Arbalest is a battle objective built around Defeat Target Characters.
A 2 Elite 3 P Berserker is a battle objective built around Defeat Target Characters.
A 2 Elite 3 P Giant is a battle objective built around Defeat Target Characters.
A 2 Elite 4 P Arbalest is a battle objective built around Defeat Target Characters.
A 2 Elite 4 P Berserker is a battle objective built around Defeat Target Characters.
A 2 Elite 4 P Giant is a battle objective built around Defeat Target Characters.
A 2 Special Defeat Boss is a battle objective built around Defeat Boss 2.
A 3 Elite 1 P Archer Dagger is a battle objective built around Defeat Target Characters.
A 3 Elite 1 P Archer Giant is a battle objective built around Defeat Target Characters.
A 3 Elite 1 P Berserker Arbalest is a battle objective built around Defeat Target Characters.
A 3 Elite 1 P Dagger Polearm is a battle objective built around Defeat Target Characters.
A 3 Elite 1 P Polearm is a battle objective built around Defeat Target Characters.
A 3 Elite 1 P Shield Master is a battle objective built around Defeat Target Characters.
A 3 Elite 1 P Sword Shield Polearm is a battle objective built around Defeat Target Characters.
A 3 Elite 2 P Archer Dagger is a battle objective built around Defeat Target Characters.
A 3 Elite 2 P Archer Giant is a battle objective built around Defeat Target Characters.
A 3 Elite 2 P Berserker Arbalest is a battle objective built around Defeat Target Characters.
A 3 Elite 2 P Dagger Polearm is a battle objective built around Defeat Target Characters.
A 3 Elite 2 P Polearm is a battle objective built around Defeat Target Characters.
A 3 Elite 2 P Shield Master is a battle objective built around Defeat Target Characters.
A 3 Elite 2 P Sword Shield Polearm is a battle objective built around Defeat Target Characters.
A 3 Elite 3 P Archer Dagger is a battle objective built around Defeat Target Characters.
A 3 Elite 3 P Archer Giant is a battle objective built around Defeat Target Characters.
A 3 Elite 3 P Berserker Arbalest is a battle objective built around Defeat Target Characters.
A 3 Elite 3 P Dagger Polearm is a battle objective built around Defeat Target Characters.
A 3 Elite 3 P Polearm is a battle objective built around Defeat Target Characters.
A 3 Elite 3 P Shield Master is a battle objective built around Defeat Target Characters.
A 3 Elite 3 P Sword Shield Polearm is a battle objective built around Defeat Target Characters.
A 3 Elite 4 P Archer Dagger is a battle objective built around Defeat Target Characters.
A 3 Elite 4 P Archer Giant is a battle objective built around Defeat Target Characters.
A 3 Elite 4 P Berserker Arbalest is a battle objective built around Defeat Target Characters.
A 3 Elite 4 P Dagger Polearm is a battle objective built around Defeat Target Characters.
A 3 Elite 4 P Polearm is a battle objective built around Defeat Target Characters.
A 3 Elite 4 P Shield Master is a battle objective built around Defeat Target Characters.
A 3 Elite 4 P Sword Shield Polearm is a battle objective built around Defeat Target Characters.
A 3 Special Defeat Boss is a battle objective built around Defeat Boss 3.
Challenge Falling Dragonstone is a battle objective built around Ground Effect.
Debug Defeat All Level is a battle objective built around Defeat All Level.
Debug Defeat Waves Monogrid is a battle objective built around Defeat Waves.
Debug Infinite Waves is a battle objective built around Defeat All Level.
Debug Nothing is a battle objective built around Nothing.
Fallback Defeat Waves Main is a battle objective built around Defeat All Level.
Fallback Defeat Waves Sub is a battle objective built around Defeat All Level.
Gate Scenario is a objective pool in Tears of Metal.
Generic Shrine Area Control is a battle objective built around Area Control.
Generic Shrine Area Control 2 is a battle objective built around Area Control.
Generic Shrine Area Control 3 is a battle objective built around Area Control.
Generic Shrine Arrows is a battle objective built around Ground Effect.
Generic Shrine Arrows 2 is a battle objective built around Ground Effect.
Generic Shrine Arrows 3 is a battle objective built around Ground Effect.
Generic Shrine Bloodlust is a battle objective built around Status Effect.
Generic Shrine Bloodlust 2 is a battle objective built around Status Effect.
Generic Shrine Bloodlust 3 is a battle objective built around Status Effect.
Generic Shrine Daggers is a battle objective built around Status Effect.
Generic Shrine Daggers 2 is a battle objective built around Status Effect.
Generic Shrine Daggers 3 is a battle objective built around Status Effect.
Generic Shrine Falling Dragonstones is a battle objective built around Ground Effect.
Generic Shrine Falling Dragonstones 2 is a battle objective built around Ground Effect.
Generic Shrine Falling Dragonstones 3 is a battle objective built around Ground Effect.
Generic Shrine Glass is a battle objective built around Status Effect.
Generic Shrine Glass 2 is a battle objective built around Status Effect.
Generic Shrine Glass 3 is a battle objective built around Status Effect.
Generic Shrine Survive is a battle objective built around Defeat Waves.
Generic Shrine Survive 2 is a battle objective built around Defeat Waves.
Generic Shrine Survive 3 is a battle objective built around Defeat Waves.
Generic Shrine Weakness is a battle objective built around Status Effect.
Generic Shrine Weakness 2 is a battle objective built around Status Effect.
Generic Shrine Weakness 3 is a battle objective built around Status Effect.
Hazard Beacons Easy is a battle objective built around Nothing.
Hazard Beacons Hard is a battle objective built around Nothing.
Hazard Beacons Med is a battle objective built around Nothing.
Hazard Destroy Beacon Enemy Damage is a battle objective built around Destroy Structures.
Hazard Destroy Beacon Enemy Max HP is a battle objective built around Destroy Structures.
Hazard Destroy Beacon Players Damage Dealt is a battle objective built around Destroy Structures.
Hazard Destroy Beacon Players Special Freeze is a battle objective built around Destroy Structures.
Hazard Destroy Spawner A 1 is a battle objective built around Destroy Structures.
Hazard Destroy Spawner A 1 Harder is a battle objective built around Destroy Structures.
Hazard Destroy Spawner A 1 Hardest is a battle objective built around Destroy Structures.
Hazard Destroy Tower A 1 is a battle objective built around Destroy Structures.
Hazard Destroy Tower A 1 Harder is a battle objective built around Destroy Structures.
Hazard Destroy Tower A 1 Hardest is a battle objective built around Destroy Structures.
Hazard Falling Dragonstone is a battle objective built around Ground Effect.
Hazard Lou Bou Act 1 is a battle objective built around Defeat Target Characters.
Hazard Lou Bou Act 2 is a battle objective built around Defeat Target Characters.
Hazard Lou Bou Act 3 is a battle objective built around Defeat Target Characters.
Interactible Magical Spring Event is a battle objective built around Interact.
Interactible Printer Event is a battle objective built around Interact.
Interactible Seller Event is a battle objective built around Interact.
Interactible Spealbone Event is a battle objective built around Interact.
Interactible Swapper Event is a battle objective built around Interact.
Large Level 1 P Archer is a battle objective built around Defeat Target Characters.
Large Level 1 P Dagger is a battle objective built around Defeat Target Characters.
Large Level 1 P Sword Shield is a battle objective built around Defeat Target Characters.
Large Level 2 P Archer is a battle objective built around Defeat Target Characters.
Large Level 2 P Dagger is a battle objective built around Defeat Target Characters.
Large Level 2 P Sword Shield is a battle objective built around Defeat Target Characters.
Large Level 3 P Archer is a battle objective built around Defeat Target Characters.
Large Level 3 P Dagger is a battle objective built around Defeat Target Characters.
Large Level 3 P Sword Shield is a battle objective built around Defeat Target Characters.
Large Level 4 P Archer Giant is a battle objective built around Defeat Target Characters.
Large Level 4 P Dagger Berserker is a battle objective built around Defeat Target Characters.
Large Level 4 P Sword Shield Arbalest is a battle objective built around Defeat Target Characters.
Large Level Mid Level Win Condition is a objective pool in Tears of Metal.
Large Map is a battle objective built around Nothing.
Mini Failable Breakable Control Area is a battle objective built around Area Control.
Mini Failable Control Area is a battle objective built around Area Control.
Mini Failable Control Area Infinite is a battle objective built around Area Control.
Mini Failable Defeat Zone is a battle objective built around Defeat All Zone.
Mini Failable Defeat Zone Minor is a battle objective built around Defeat All Zone.
Mini Failable Destroy Breakables 1 X is a battle objective built around Destroy Structures.
Mini Failable Destroy Breakables 2 X is a battle objective built around Destroy Structures.
Mini Failable Reinforcements Across The Battlefield is a battle objective built around Reinforcements.
Mini Failable Reinforcements Regular is a battle objective built around Reinforcements.
Mini Failable Timed Interactible is a battle objective built around Interact.
Neighbor Event Zaro 1 is a battle objective built around Nothing.
Preloader Objective is a battle objective built around Stay Alive.
Secondary Generic is a objective pool in Tears of Metal.
Secondary Mini Failable is a objective pool in Tears of Metal.
Secondary Minishrine is a objective pool in Tears of Metal.
Secondary Officer A 1 is a battle objective built around Defeat Waves.
Secondary Officer A 2 is a battle objective built around Defeat Waves.
Secondary Officer A 3 is a battle objective built around Defeat Waves.
Secondary Officer Threat Level is a battle objective built around Defeat Waves.
Secondary Shrine is a objective pool in Tears of Metal.
Special Activate Win Condition is a battle objective built around Interact.
Special Area Control Defeat Remaining is a battle objective built around Defeat All Zone.
Special Arena A 1 is a battle objective built around Defeat Waves.
Special Arena A 2 is a battle objective built around Defeat Waves.
Special Arena A 3 is a battle objective built around Defeat Waves.
Special Character 5 Weapon Unlock 1 is a battle objective built around Nothing.
Special Character 5 Weapon Unlock 1 Breakables is a battle objective built around Destroy Structures.
Special Character 5 Weapon Unlock 3 is a battle objective built around Nothing.
Special Character 6 Unlock Crank 1 is a battle objective built around Area Control.
Special Character 6 Unlock Crank 2 is a battle objective built around Area Control.
Special Character 6 Unlock First is a battle objective built around Defeat All Zone.
Special Character 6 Unlock Fourth is a battle objective built around Compound.
Special Character 6 Unlock Second is a battle objective built around Defeat All Zone.
Special Character 6 Unlock Third is a battle objective built around Defeat All Zone.
Special Character 6 Unlock Win is a battle objective built around Defeat All Zone.
Special Character 6 Weapon Unlock 1 is a battle objective built around Nothing.
Special Character 6 Weapon Unlock 1 Waves is a battle objective built around Defeat Waves.
Special Character 6 Weapon Unlock 3 is a battle objective built around Nothing.
Special Character 6 Weapon Unlock 3 Breakables is a battle objective built around Destroy Structures.
Special Chicken Scenario Tiered is a battle objective built around Compound.
Special Chicken Scenario Tiered Easy Reward is a battle objective built around Nothing.
Special Chicken Scenario Tiered Easy Reward Feedback is a battle objective built around Nothing.
Special Chicken Scenario Tiered Hard Reward is a battle objective built around Nothing.
Special Chicken Scenario Tiered Hard Reward Feedback is a battle objective built around Nothing.
Special Chicken Scenario Tiered Medium Reward is a battle objective built around Nothing.
Special Chicken Scenario Tiered Medium Reward Feedback is a battle objective built around Nothing.
Special Chicken Scenario Tiered Win is a battle objective built around Defeat Waves.
Special Companion Burning Unlock Initial is a battle objective built around Compound.
Special Companion Burning Unlock Structures is a battle objective built around Destroy Structures.
Special Companion Burning Unlock Survive is a battle objective built around Nothing.
Special Companion Burning Unlock Win is a battle objective built around Defeat Target Characters.
Special Companion Chain Unlock Compound is a battle objective built around Compound.
Special Companion Chain Unlock Control 1 is a battle objective built around Area Control.
Special Companion Chain Unlock Control 2 is a battle objective built around Area Control.
Special Companion Chain Unlock Initial is a battle objective built around Defeat All Zone.
Special Companion Chain Unlock Win is a battle objective built around Defeat Target Characters.
Special Companion Charger Unlock Control 1 is a battle objective built around Area Control.
Special Companion Charger Unlock Control 2 is a battle objective built around Area Control.
Special Companion Charger Unlock Control 3 is a battle objective built around Area Control.
Special Companion Charger Unlock Initial is a battle objective built around Compound.
Special Companion Charger Unlock Win is a battle objective built around Defeat All Level.
Special Companion Vortex Unlock 1 is a battle objective built around Defeat All Zone.
Special Companion Vortex Unlock 2 is a battle objective built around Defeat All Zone.
Special Companion Vortex Unlock 3 is a battle objective built around Defeat All Zone.
Special Companion Vortex Unlock Compound is a battle objective built around Compound.
Special Companion Vortex Unlock Initial is a battle objective built around Defeat All Zone.
Special Companion Vortex Unlock Win is a battle objective built around Defeat All Zone.
Special Fetch Quest Scenario is a battle objective built around Area Control.
Special First Level Objective is a battle objective built around Defeat All Zone.
Special First Level Objective Second Phase is a battle objective built around Defeat All Zone.
Special Gate Scenario is a battle objective built around Compound.
Special Hazard Constant Reinforcements A 1 is a battle objective built around Defeat All Level.
Special Hazard Falling Dragonstone is a battle objective built around Ground Effect.
Special Hazard Reinforcements is a battle objective built around Reinforcements.
Special Hazard Reinforcements Infinite is a battle objective built around Reinforcements.
Special Infestation Scenario Captains is a battle objective built around Nothing.
Special Infestation Scenario Captains Easy Reward is a battle objective built around Defeat All Level.
Special Infestation Scenario Captains Hard Reward is a battle objective built around Defeat All Level.
Special Infestation Scenario Captains Medium Reward is a battle objective built around Defeat All Level.
Special Infestation Scenario Mobs is a battle objective built around Nothing.
Special Infestation Scenario Mobs Easy Reward is a battle objective built around Defeat All Level.
Special Infestation Scenario Mobs Hard Reward is a battle objective built around Defeat All Level.
Special Infestation Scenario Mobs Medium Reward is a battle objective built around Defeat All Level.
Special Large Control Area Scenario is a battle objective built around Area Control.
Special Marathon Scenario Tiered is a battle objective built around Compound.
Special Marathon Scenario Tiered Character 6 is a battle objective built around Compound.
Special Marathon Scenario Tiered Character 6 Easy Reward is a battle objective built around Nothing.
Special Marathon Scenario Tiered Character 6 Hard Reward is a battle objective built around Nothing.
Special Marathon Scenario Tiered Character 6 Medium Reward is a battle objective built around Nothing.
Special Marathon Scenario Tiered Easy Reward is a battle objective built around Nothing.
Special Marathon Scenario Tiered Hard Reward is a battle objective built around Nothing.
Special Marathon Scenario Tiered Medium Reward is a battle objective built around Nothing.
Special Marriott Get Tools 1 is a battle objective built around Defeat All Zone.
Special Marriott Get Tools 2 is a battle objective built around Eliminate Captains.
Special Marriott Get Tools 3 is a battle objective built around Destroy Structures.
Special Marriott Get Tools Compound is a battle objective built around Compound.
Special Marriott Initial is a battle objective built around Defeat All Zone.
Special Marriott Win is a battle objective built around Defeat All Zone.
Special Mini Sub Control Area Damaging is a battle objective built around Area Control.
Special Mini Sub Control Area Shrinking is a battle objective built around Area Control.
Special Mini Sub Control Area Shrinking No Lose Progress is a battle objective built around Area Control.
Special Mini Sub Defeat Zone is a battle objective built around Defeat All Zone.
Special Mini Sub Eliminate Captains is a battle objective built around Eliminate Captains.
Special Multizone Scenario is a battle objective built around Compound.
Special Multizone Scenario Zone is a battle objective built around Area Control.
Special Normal Timer is a battle objective built around Nothing.
Special Open Treasure Trove is a battle objective built around Interact.
Special Post Battle Event Act 1 Witch 1 is a battle objective built around Destroy Structures.
Special Quick Timer is a battle objective built around Nothing.
Special Reinforcements On Movement is a battle objective built around Defeat All Level.
Special Ruins Maze 1 Compound 1 is a battle objective built around Compound.
Special Ruins Maze 1 Compound 2 is a battle objective built around Compound.
Special Ruins Maze 1 Gather Documents is a battle objective built around Area Control.
Special Slow Timer is a battle objective built around Nothing.
Special Stay Alive is a battle objective built around Stay Alive.
Special Treasure Hunt Scenario is a battle objective built around Destroy Structures.
Special Treasure Hunt Scenario Tiered is a battle objective built around Nothing.
Special Treasure Hunt Scenario Tiered Easy Reward is a battle objective built around Destroy Structures.
Special Treasure Hunt Scenario Tiered Hard Reward is a battle objective built around Destroy Structures.
Special Treasure Hunt Scenario Tiered Medium Reward is a battle objective built around Destroy Structures.
Special Treasure Trove Wave is a battle objective built around Defeat Waves.
Special Tutorial Ally Command is a battle objective built around Compound.
Special Tutorial Basic Actions is a battle objective built around Compound.
Special Tutorial Block Break is a battle objective built around Compound.
Special Tutorial Camera is a battle objective built around Compound.
Special Tutorial Combos is a battle objective built around Compound.
Special Tutorial Parry is a battle objective built around Compound.
Special Tutorial Special is a battle objective built around Compound.
Special Wallace Weapon Unlock 2 is a battle objective built around Nothing.
Special Wallace Weapon Unlock 3 is a battle objective built around Nothing.
Special Wallace Weapon Unlock 3 Waves is a battle objective built around Defeat Waves.
Sub Consequence Defeat Zone is a battle objective built around Defeat All Zone.
Sub Control Area Damaging is a battle objective built around Area Control.
Sub Control Area Shrinking is a battle objective built around Area Control.
Sub Control Area Shrinking No Lose Progress is a battle objective built around Area Control.
Sub Defeat All is a objective pool in Tears of Metal.
Sub Defeat All Captain is a battle objective built around Defeat All Level.
Sub Defeat All Mob is a battle objective built around Defeat All Level.
Sub Defeat Waves is a objective pool in Tears of Metal.
Sub Defeat Waves is a battle objective built around Defeat Waves.
Sub Defeat Zone is a objective pool in Tears of Metal.
Sub Defeat Zone is a battle objective built around Defeat All Zone.
Sub Defeat Zone Timed is a battle objective built around Defeat All Zone.
Sub Destroy Activate is a objective pool in Tears of Metal.
Sub Destroy Battalions is a battle objective built around Destroy Level Breakables.
Sub Destroy Beacon A 1 is a battle objective built around Destroy Structures.
Sub Destroy Breakable A 1 is a battle objective built around Destroy Structures.
Sub Destroy Spawner A 1 is a battle objective built around Destroy Structures.
Sub Destroy Tower A 1 is a battle objective built around Destroy Structures.
Sub Eliminate Captains is a battle objective built around Eliminate Captains.
Sub Eliminate Captains is a objective pool in Tears of Metal.
Sub Initial Monogrid is a battle objective built around Defeat All Zone.
Sub Initial Multigrid is a battle objective built around Defeat All Zone.
Sub Mini Failable is a objective pool in Tears of Metal.
Sub Reinforcements is a objective pool in Tears of Metal.
Sub Reinforcements is a battle objective built around Reinforcements.
Sub Reinforcements Failure Consequence is a battle objective built around Defeat All Zone.
Sub Reinforcements Infinite is a battle objective built around Reinforcements.
Sub Shrinking is a objective pool in Tears of Metal.
Sub Tug Of War is a objective pool in Tears of Metal.
Timed Objective Hazard is a objective pool in Tears of Metal.
Tutorial Character 5 Do Direct Hits is a battle objective built around Simple Constraint.
Tutorial Do Ally Command Melee is a battle objective built around Simple Constraint.
Tutorial Do Ally Command Polearm is a battle objective built around Simple Constraint.
Tutorial Do Ally Command Ranged is a battle objective built around Simple Constraint.
Tutorial Do Block is a battle objective built around Simple Constraint.
Tutorial Do Block Break 1 is a battle objective built around Simple Constraint.
Tutorial Do Block Break 2 is a battle objective built around Simple Constraint.
Tutorial Do Block Break 3 is a battle objective built around Simple Constraint.
Tutorial Do Camera Lock is a battle objective built around Simple Constraint.
Tutorial Do Combo 1 is a battle objective built around Simple Constraint.
Tutorial Do Combo 2 is a battle objective built around Simple Constraint.
Tutorial Do Combo 3 is a battle objective built around Simple Constraint.
Tutorial Do Combo 4 is a battle objective built around Simple Constraint.
Tutorial Do Dodge is a battle objective built around Simple Constraint.
Tutorial Do Fill Special is a battle objective built around Simple Constraint.
Tutorial Do Fill Special Third is a battle objective built around Simple Constraint.
Tutorial Do Heavy Attack is a battle objective built around Simple Constraint.
Tutorial Do Light Attack is a battle objective built around Simple Constraint.
Tutorial Do Perfect Block is a battle objective built around Simple Constraint.
Tutorial Do Special Attack is a battle objective built around Simple Constraint.
Unlockable Tiered Reward is a objective pool in Tears of Metal.
Win Defeat Waves is a battle objective built around Defeat Waves.
Win Defeat Waves Monogrid is a battle objective built around Defeat Waves.
Win Defeat Waves Monogrid Act 1 Easy is a battle objective built around Defeat Waves.
Win Defeat Waves Monogrid Act 23 is a battle objective built around Defeat Waves.
Win Defeat Zone is a battle objective built around Defeat All Zone.
Win Defeat Zone Monogrid is a battle objective built around Defeat All Zone.
Win Elite is a objective pool in Tears of Metal.
Win Generic is a objective pool in Tears of Metal.
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