PLAYER DATABASE

Objectives

Battle goals, budgets, time limits, objective pools, and scenario relationships. Browse 313 linked entries with search and type filters.

313 entries. Open any linked row for verified values and related pages. Rows without a detail link are still included for complete family coverage but do not have enough distinct facts for a useful standalone page.

313 entries

A 1 Elite 1 P Archer is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 1 Elite 1 P Dagger is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 1 Elite 1 P Sword Shield is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 1 Elite 2 P Archer is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 1 Elite 2 P Dagger is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 1 Elite 2 P Sword Shield is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 1 Elite 3 P Archer is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 1 Elite 3 P Dagger is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 1 Elite 3 P Sword Shield is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 1 Elite 4 P Archer is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 1 Elite 4 P Dagger is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 1 Elite 4 P Sword Shield is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 1 Special Defeat Boss is a battle objective built around Defeat Boss 1.

Type
Objective
Tier / power
Cost / damage

A 2 Elite 1 P Arbalest is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 2 Elite 1 P Berserker is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 2 Elite 1 P Giant is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 2 Elite 2 P Arbalest is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 2 Elite 2 P Berserker is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 2 Elite 2 P Giant is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 2 Elite 3 P Arbalest is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 2 Elite 3 P Berserker is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 2 Elite 3 P Giant is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 2 Elite 4 P Arbalest is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 2 Elite 4 P Berserker is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 2 Elite 4 P Giant is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 2 Special Defeat Boss is a battle objective built around Defeat Boss 2.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 1 P Archer Dagger is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 1 P Archer Giant is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 1 P Berserker Arbalest is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 1 P Dagger Polearm is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 1 P Polearm is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 1 P Shield Master is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 1 P Sword Shield Polearm is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 2 P Archer Dagger is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 2 P Archer Giant is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 2 P Berserker Arbalest is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 2 P Dagger Polearm is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 2 P Polearm is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 2 P Shield Master is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 2 P Sword Shield Polearm is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 3 P Archer Dagger is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 3 P Archer Giant is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 3 P Berserker Arbalest is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 3 P Dagger Polearm is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 3 P Polearm is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 3 P Shield Master is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 3 P Sword Shield Polearm is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 4 P Archer Dagger is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 4 P Archer Giant is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 4 P Berserker Arbalest is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 4 P Dagger Polearm is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 4 P Polearm is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 4 P Shield Master is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Elite 4 P Sword Shield Polearm is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

A 3 Special Defeat Boss is a battle objective built around Defeat Boss 3.

Type
Objective
Tier / power
Cost / damage

Challenge Falling Dragonstone is a battle objective built around Ground Effect.

Type
Objective
Tier / power
Cost / damage

Debug Defeat All Level is a battle objective built around Defeat All Level.

Type
Objective
Tier / power
Cost / damage

Debug Defeat Waves Monogrid is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage

Debug Infinite Waves is a battle objective built around Defeat All Level.

Type
Objective
Tier / power
Cost / damage
Debug NothingObjective

Debug Nothing is a battle objective built around Nothing.

Type
Objective
Tier / power
Cost / damage

Fallback Defeat Waves Main is a battle objective built around Defeat All Level.

Type
Objective
Tier / power
Cost / damage

Fallback Defeat Waves Sub is a battle objective built around Defeat All Level.

Type
Objective
Tier / power
Cost / damage
Gate ScenarioObjective Pool

Gate Scenario is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage

Generic Shrine Area Control is a battle objective built around Area Control.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Area Control 2 is a battle objective built around Area Control.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Area Control 3 is a battle objective built around Area Control.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Arrows is a battle objective built around Ground Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Arrows 2 is a battle objective built around Ground Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Arrows 3 is a battle objective built around Ground Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Bloodlust is a battle objective built around Status Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Bloodlust 2 is a battle objective built around Status Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Bloodlust 3 is a battle objective built around Status Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Daggers is a battle objective built around Status Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Daggers 2 is a battle objective built around Status Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Daggers 3 is a battle objective built around Status Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Falling Dragonstones is a battle objective built around Ground Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Glass is a battle objective built around Status Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Glass 2 is a battle objective built around Status Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Glass 3 is a battle objective built around Status Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Survive is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Survive 2 is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Survive 3 is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Weakness is a battle objective built around Status Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Weakness 2 is a battle objective built around Status Effect.

Type
Objective
Tier / power
Cost / damage

Generic Shrine Weakness 3 is a battle objective built around Status Effect.

Type
Objective
Tier / power
Cost / damage

Hazard Beacons Easy is a battle objective built around Nothing.

Type
Objective
Tier / power
Cost / damage

Hazard Beacons Hard is a battle objective built around Nothing.

Type
Objective
Tier / power
Cost / damage

Hazard Beacons Med is a battle objective built around Nothing.

Type
Objective
Tier / power
Cost / damage

Hazard Destroy Beacon Enemy Damage is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Hazard Destroy Beacon Enemy Max HP is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Hazard Destroy Spawner A 1 is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Hazard Destroy Spawner A 1 Harder is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Hazard Destroy Spawner A 1 Hardest is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Hazard Destroy Tower A 1 is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Hazard Destroy Tower A 1 Harder is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Hazard Destroy Tower A 1 Hardest is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Hazard Falling Dragonstone is a battle objective built around Ground Effect.

Type
Objective
Tier / power
Cost / damage

Hazard Lou Bou Act 1 is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Hazard Lou Bou Act 2 is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Hazard Lou Bou Act 3 is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Interactible Magical Spring Event is a battle objective built around Interact.

Type
Objective
Tier / power
Cost / damage

Interactible Printer Event is a battle objective built around Interact.

Type
Objective
Tier / power
Cost / damage

Interactible Seller Event is a battle objective built around Interact.

Type
Objective
Tier / power
Cost / damage

Interactible Spealbone Event is a battle objective built around Interact.

Type
Objective
Tier / power
Cost / damage

Interactible Swapper Event is a battle objective built around Interact.

Type
Objective
Tier / power
Cost / damage

Large Level 1 P Archer is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Large Level 1 P Dagger is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Large Level 1 P Sword Shield is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Large Level 2 P Archer is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Large Level 2 P Dagger is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Large Level 2 P Sword Shield is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Large Level 3 P Archer is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Large Level 3 P Dagger is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Large Level 3 P Sword Shield is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Large Level 4 P Archer Giant is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Large Level 4 P Dagger Berserker is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Large Level 4 P Sword Shield Arbalest is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage
Large MapObjective

Large Map is a battle objective built around Nothing.

Type
Objective
Tier / power
Cost / damage

Mini Failable Control Area is a battle objective built around Area Control.

Type
Objective
Tier / power
Cost / damage

Mini Failable Defeat Zone is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Mini Failable Defeat Zone Minor is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Mini Failable Destroy Breakables 1 X is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Mini Failable Destroy Breakables 2 X is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Mini Failable Timed Interactible is a battle objective built around Interact.

Type
Objective
Tier / power
Cost / damage

Neighbor Event Zaro 1 is a battle objective built around Nothing.

Type
Objective
Tier / power
Cost / damage

Preloader Objective is a battle objective built around Stay Alive.

Type
Objective
Tier / power
Cost / damage
Secondary GenericObjective Pool

Secondary Generic is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage

Secondary Mini Failable is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage
Secondary MinishrineObjective Pool

Secondary Minishrine is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage

Secondary Officer A 1 is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage

Secondary Officer A 2 is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage

Secondary Officer A 3 is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage

Secondary Officer Threat Level is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage
Secondary ShrineObjective Pool

Secondary Shrine is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage

Special Activate Win Condition is a battle objective built around Interact.

Type
Objective
Tier / power
Cost / damage

Special Arena A 1 is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage

Special Arena A 2 is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage

Special Arena A 3 is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage

Special Character 6 Unlock Crank 1 is a battle objective built around Area Control.

Type
Objective
Tier / power
Cost / damage

Special Character 6 Unlock Crank 2 is a battle objective built around Area Control.

Type
Objective
Tier / power
Cost / damage

Special Character 6 Unlock First is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Special Character 6 Unlock Fourth is a battle objective built around Compound.

Type
Objective
Tier / power
Cost / damage

Special Character 6 Unlock Second is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Special Character 6 Unlock Third is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Special Character 6 Unlock Win is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Special Chicken Scenario Tiered is a battle objective built around Compound.

Type
Objective
Tier / power
Cost / damage

Special Companion Burning Unlock Win is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Special Companion Chain Unlock Win is a battle objective built around Defeat Target Characters.

Type
Objective
Tier / power
Cost / damage

Special Companion Charger Unlock Win is a battle objective built around Defeat All Level.

Type
Objective
Tier / power
Cost / damage

Special Companion Vortex Unlock 1 is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Special Companion Vortex Unlock 2 is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Special Companion Vortex Unlock 3 is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Special Companion Vortex Unlock Win is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Special Fetch Quest Scenario is a battle objective built around Area Control.

Type
Objective
Tier / power
Cost / damage

Special First Level Objective is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Special Gate Scenario is a battle objective built around Compound.

Type
Objective
Tier / power
Cost / damage

Special Hazard Falling Dragonstone is a battle objective built around Ground Effect.

Type
Objective
Tier / power
Cost / damage

Special Hazard Reinforcements is a battle objective built around Reinforcements.

Type
Objective
Tier / power
Cost / damage

Special Infestation Scenario Mobs is a battle objective built around Nothing.

Type
Objective
Tier / power
Cost / damage

Special Marathon Scenario Tiered is a battle objective built around Compound.

Type
Objective
Tier / power
Cost / damage

Special Marriott Get Tools 1 is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Special Marriott Get Tools 2 is a battle objective built around Eliminate Captains.

Type
Objective
Tier / power
Cost / damage

Special Marriott Get Tools 3 is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Special Marriott Initial is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Special Marriott Win is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Special Mini Sub Defeat Zone is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Special Mini Sub Eliminate Captains is a battle objective built around Eliminate Captains.

Type
Objective
Tier / power
Cost / damage

Special Multizone Scenario is a battle objective built around Compound.

Type
Objective
Tier / power
Cost / damage

Special Multizone Scenario Zone is a battle objective built around Area Control.

Type
Objective
Tier / power
Cost / damage

Special Normal Timer is a battle objective built around Nothing.

Type
Objective
Tier / power
Cost / damage

Special Open Treasure Trove is a battle objective built around Interact.

Type
Objective
Tier / power
Cost / damage

Special Quick Timer is a battle objective built around Nothing.

Type
Objective
Tier / power
Cost / damage

Special Reinforcements On Movement is a battle objective built around Defeat All Level.

Type
Objective
Tier / power
Cost / damage

Special Ruins Maze 1 Compound 1 is a battle objective built around Compound.

Type
Objective
Tier / power
Cost / damage

Special Ruins Maze 1 Compound 2 is a battle objective built around Compound.

Type
Objective
Tier / power
Cost / damage

Special Slow Timer is a battle objective built around Nothing.

Type
Objective
Tier / power
Cost / damage

Special Stay Alive is a battle objective built around Stay Alive.

Type
Objective
Tier / power
Cost / damage

Special Treasure Hunt Scenario is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Special Treasure Trove Wave is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage

Special Tutorial Ally Command is a battle objective built around Compound.

Type
Objective
Tier / power
Cost / damage

Special Tutorial Basic Actions is a battle objective built around Compound.

Type
Objective
Tier / power
Cost / damage

Special Tutorial Block Break is a battle objective built around Compound.

Type
Objective
Tier / power
Cost / damage

Special Tutorial Camera is a battle objective built around Compound.

Type
Objective
Tier / power
Cost / damage

Special Tutorial Combos is a battle objective built around Compound.

Type
Objective
Tier / power
Cost / damage

Special Tutorial Parry is a battle objective built around Compound.

Type
Objective
Tier / power
Cost / damage

Special Tutorial Special is a battle objective built around Compound.

Type
Objective
Tier / power
Cost / damage

Special Wallace Weapon Unlock 2 is a battle objective built around Nothing.

Type
Objective
Tier / power
Cost / damage

Special Wallace Weapon Unlock 3 is a battle objective built around Nothing.

Type
Objective
Tier / power
Cost / damage

Sub Consequence Defeat Zone is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Sub Control Area Damaging is a battle objective built around Area Control.

Type
Objective
Tier / power
Cost / damage

Sub Control Area Shrinking is a battle objective built around Area Control.

Type
Objective
Tier / power
Cost / damage
Sub Defeat AllObjective Pool

Sub Defeat All is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage

Sub Defeat All Captain is a battle objective built around Defeat All Level.

Type
Objective
Tier / power
Cost / damage

Sub Defeat All Mob is a battle objective built around Defeat All Level.

Type
Objective
Tier / power
Cost / damage
Sub Defeat WavesObjective Pool

Sub Defeat Waves is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage

Sub Defeat Waves is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage
Sub Defeat ZoneObjective Pool

Sub Defeat Zone is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage

Sub Defeat Zone is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Sub Defeat Zone Timed is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage
Sub Destroy ActivateObjective Pool

Sub Destroy Activate is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage

Sub Destroy Battalions is a battle objective built around Destroy Level Breakables.

Type
Objective
Tier / power
Cost / damage

Sub Destroy Beacon A 1 is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Sub Destroy Breakable A 1 is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Sub Destroy Spawner A 1 is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Sub Destroy Tower A 1 is a battle objective built around Destroy Structures.

Type
Objective
Tier / power
Cost / damage

Sub Eliminate Captains is a battle objective built around Eliminate Captains.

Type
Objective
Tier / power
Cost / damage

Sub Eliminate Captains is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage

Sub Initial Monogrid is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Sub Initial Multigrid is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage
Sub Mini FailableObjective Pool

Sub Mini Failable is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage
Sub ReinforcementsObjective Pool

Sub Reinforcements is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage

Sub Reinforcements is a battle objective built around Reinforcements.

Type
Objective
Tier / power
Cost / damage

Sub Reinforcements Infinite is a battle objective built around Reinforcements.

Type
Objective
Tier / power
Cost / damage
Sub ShrinkingObjective Pool

Sub Shrinking is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage
Sub Tug Of WarObjective Pool

Sub Tug Of War is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage

Timed Objective Hazard is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage

Tutorial Character 5 Do Direct Hits is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Ally Command Melee is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Ally Command Polearm is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Ally Command Ranged is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Block is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Block Break 1 is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Block Break 2 is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Block Break 3 is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Camera Lock is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Combo 1 is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Combo 2 is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Combo 3 is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Combo 4 is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Dodge is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Fill Special is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Fill Special Third is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Heavy Attack is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Light Attack is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Perfect Block is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Tutorial Do Special Attack is a battle objective built around Simple Constraint.

Type
Objective
Tier / power
Cost / damage

Unlockable Tiered Reward is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage

Win Defeat Waves is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage

Win Defeat Waves Monogrid is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage

Win Defeat Waves Monogrid Act 23 is a battle objective built around Defeat Waves.

Type
Objective
Tier / power
Cost / damage

Win Defeat Zone is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage

Win Defeat Zone Monogrid is a battle objective built around Defeat All Zone.

Type
Objective
Tier / power
Cost / damage
Win EliteObjective Pool

Win Elite is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage
Win GenericObjective Pool

Win Generic is a objective pool in Tears of Metal.

Type
Objective Pool
Tier / power
Cost / damage