BUILD DECISIONS

Emblem Build Atlas

Compare all eight Tears of Metal Emblem families by trigger slots, tier-two branches, tier-three payoffs, and cross-family synergies.

THE SHORT VERSION

Pick one engine, then make your common actions feed it.

A coherent early build puts the same family on actions you use reliably, then chooses a tier-two branch that fixes the engine’s actual weakness. Add a second family when a named Synergy upgrade connects the two—not just because both options are individually rare.

FAMILY COMPARISON

Choose the behavior you want to build around

Every link opens the exact upgrade concept and its connected level rows.

WHEN AN OPTION APPEARS

A four-check draft rule

  1. Trigger: Is this attached to an action you actually use—Light, Heavy, Dash, Block, or an Ally command?
  2. Family: Does it advance the engine already producing most of your value?
  3. Scaling: Do its linked level values improve the number you care about, and does the effect stack?
  4. Payoff: Does it open a tier-two branch, tier-three effect, or named cross-family Synergy?