Tears of
Metal Wiki
Plan stronger runs with a searchable full-game reference for Emblems and upgrades, Charms, enemies, objectives, campaign events, hazards, commands, status effects, and exact combat values.
Find what changes your next run
Upgrades & Emblems
1,376 entries · Upgrade families, tiers, tags, companion upgrades, and their exact level-by-level values.
Charms & Shop
705 entries · Run items, prices, currencies, drop odds, effects, and permanent shop unlocks.
Units
98 entries · Enemy, ally, companion, and villager combat profiles with health, role, rewards, and attacks.
Objectives
313 entries · Battle goals, budgets, time limits, objective pools, and scenario relationships.
Map Events
308 entries · Campaign events, choices, step flow, unlock links, and repeat rules.
Status & Effects
259 entries · Status effects, projectiles, ground effects, and power-up behavior.
Build the fundamentals
Your first campaign
How the three-act run, army, map, upgrades, and permanent progression fit together.
02 · COMBATCombat and parrying
Light and heavy chains, finishers, block, dodge, parry windows, and target priorities.
03 · BUILDSEmblems and Charms
Read tiers, levels, families, shop costs, stacking, and synergy links without guessing.
04 · ARMYArmy and commands
Use melee, polearm, and ranged commands while protecting valuable companions.
05 · MAPThreats, events, objectives
Evaluate route risk, event costs, hazards, objective types, and one-time choices.
06 · REFERENCEUse the database
Find exact values, follow relationships, compare levels, and understand static-data limits.
Every player-facing database
Heroes
Playable hero profiles, combat resources, core movement, and linked combo kits.
Units
Enemy, ally, companion, and villager combat profiles with health, role, rewards, and attacks.
Upgrades & Emblems
Upgrade families, tiers, tags, companion upgrades, and their exact level-by-level values.
Charms & Shop
Run items, prices, currencies, drop odds, effects, and permanent shop unlocks.
Attacks & Combos
Attack damage, timing, reach, hit behavior, combo sequences, and hero combo kits.
Objectives
Battle goals, budgets, time limits, objective pools, and scenario relationships.
Map Events
Campaign events, choices, step flow, unlock links, and repeat rules.
Levels & Encounters
Level profiles, army compositions, spawn-zone constraints, and encounter parameters.
Hazards
Threat modifiers, hazard types, intensities, settings, and linked encounter effects.
Status & Effects
Status effects, projectiles, ground effects, and power-up behavior.
Army & Commands
Ally traits, command profiles, companion relationships, and battlefield command values.
Unlocks & Rewards
Unlock conditions, reward definitions, availability pools, and progression dependencies.
Run Modifiers
Player, enemy, and run-wide stat modifiers with stacking and activation details.
Boss Reference
Verified boss attacks, phases, action sequences, distance bands, and boss-specific combat rules.
Systems & Rules
Core mechanics, tracked statistics, scaling rules, randomization profiles, and global configuration.