0 is a hazard intensity profile in Tears of Metal.
- Type
- Hazard Intensity Profile
- Tier / power
- —
- Cost / damage
- —
Threat modifiers, hazard types, intensities, settings, and linked encounter effects. Browse 82 linked entries with search and type filters.
82 entries
0 is a hazard intensity profile in Tears of Metal.
1 is a hazard intensity profile in Tears of Metal.
10 is a hazard intensity profile in Tears of Metal.
2 is a hazard intensity profile in Tears of Metal.
3 is a hazard intensity profile in Tears of Metal.
4 is a hazard intensity profile in Tears of Metal.
5 is a hazard intensity profile in Tears of Metal.
6 is a hazard intensity profile in Tears of Metal.
7 is a hazard intensity profile in Tears of Metal.
8 is a hazard intensity profile in Tears of Metal.
9 is a hazard intensity profile in Tears of Metal.
Boss 1 1 is a campaign hazard or threat modifier in Tears of Metal.
Boss 1 2 is a campaign hazard or threat modifier in Tears of Metal.
Boss 1 3 is a campaign hazard or threat modifier in Tears of Metal.
Boss 1 4 is a campaign hazard or threat modifier in Tears of Metal.
Boss 1 5 is a campaign hazard or threat modifier in Tears of Metal.
Boss 2 1 is a campaign hazard or threat modifier in Tears of Metal.
Boss 2 2 is a campaign hazard or threat modifier in Tears of Metal.
Boss 2 3 is a campaign hazard or threat modifier in Tears of Metal.
Boss 2 4 is a campaign hazard or threat modifier in Tears of Metal.
Boss 2 5 is a campaign hazard or threat modifier in Tears of Metal.
Boss 3 1 is a campaign hazard or threat modifier in Tears of Metal.
Boss 3 2 is a campaign hazard or threat modifier in Tears of Metal.
Boss 3 3 is a campaign hazard or threat modifier in Tears of Metal.
Boss 3 4 is a campaign hazard or threat modifier in Tears of Metal.
Boss 3 5 is a campaign hazard or threat modifier in Tears of Metal.
Challenge Falling Dragonstone is a campaign hazard or threat modifier in Tears of Metal.
Dragonstone Trap is a campaign hazard or threat modifier in Tears of Metal.
Hazard Beacons Easy is a campaign hazard or threat modifier in Tears of Metal.
Hazard Beacons Hard is a campaign hazard or threat modifier in Tears of Metal.
Hazard Beacons Med is a campaign hazard or threat modifier in Tears of Metal.
Hazard Constant Reinforcements A 1 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Destroy Spawner A 1 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Destroy Spawner A 1 Harder is a campaign hazard or threat modifier in Tears of Metal.
Hazard Destroy Spawner A 1 Hardest is a campaign hazard or threat modifier in Tears of Metal.
Hazard Destroy Tower A 1 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Destroy Tower A 1 Harder is a campaign hazard or threat modifier in Tears of Metal.
Hazard Destroy Tower A 1 Hardest is a campaign hazard or threat modifier in Tears of Metal.
Hazard FALLBACK is a campaign hazard or threat modifier in Tears of Metal.
Hazard Falling Dragon Stone is a campaign hazard or threat modifier in Tears of Metal.
Hazard Lou Bou Act 1 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Lou Bou Act 2 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Lou Bou Act 3 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Loubou More Status Act 1 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Loubou More Status Act 2 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Loubou More Status Act 3 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Meteor More Captain 3 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Mini Failable Defeat Zone is a campaign hazard or threat modifier in Tears of Metal.
Hazard More Captains 1 is a campaign hazard or threat modifier in Tears of Metal.
Hazard More Captains 2 is a campaign hazard or threat modifier in Tears of Metal.
Hazard More Captains 3 is a campaign hazard or threat modifier in Tears of Metal.
Hazard More Captains Fallback is a campaign hazard or threat modifier in Tears of Metal.
Hazard Reinforcements Objective is a campaign hazard or threat modifier in Tears of Metal.
Hazard Reinforcements Objective Infinite is a campaign hazard or threat modifier in Tears of Metal.
Hazard Special Captains 1 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Special Captains 2 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Special Captains 3 is a campaign hazard or threat modifier in Tears of Metal.
Hazard SPECIALSTATUS 2 More Captain 3 is a campaign hazard or threat modifier in Tears of Metal.
Hazard SPECIALSTATUS MOREEVERYTHING 1 is a campaign hazard or threat modifier in Tears of Metal.
Hazard SPECIALSTATUS MOREEVERYTHING 2 is a campaign hazard or threat modifier in Tears of Metal.
Hazard SPECIALSTATUS MOREEVERYTHING 3 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Timed Objective is a campaign hazard or threat modifier in Tears of Metal.
Hazard Timed Objective 2 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Timed Objective 3 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Timed Objective Act 2 is a campaign hazard or threat modifier in Tears of Metal.
Hazard Wanderers Archers is a campaign hazard or threat modifier in Tears of Metal.
Hazard Wanderers Berserkers is a campaign hazard or threat modifier in Tears of Metal.
Hazard Wanderers Combo Master is a campaign hazard or threat modifier in Tears of Metal.
Hazard Wanderers Dagger Bombs is a campaign hazard or threat modifier in Tears of Metal.
Hazard Wanderers Dagger Captains is a campaign hazard or threat modifier in Tears of Metal.
Hazard Wanderers Heavy Infantry is a campaign hazard or threat modifier in Tears of Metal.
Hazard Wanderers Lone Giant is a campaign hazard or threat modifier in Tears of Metal.
Hazard Wanderers Shields is a campaign hazard or threat modifier in Tears of Metal.
Hazard Wanderers Snipers is a campaign hazard or threat modifier in Tears of Metal.
Hazard Wanderers Trapper Bombs is a campaign hazard or threat modifier in Tears of Metal.
Intensity Decrease After Boss A 1 is a hazard setting in Tears of Metal.
Intensity Decrease After Boss A 2 is a hazard setting in Tears of Metal.
Intensity Decrease After Boss A 3 is a hazard setting in Tears of Metal.
Intensity Decrease After Gamble Event is a hazard setting in Tears of Metal.
Intensity Increase After Gamble Event is a hazard setting in Tears of Metal.
Intensity Increase After Level is a hazard setting in Tears of Metal.
No Allies Extra Threat is a hazard setting in Tears of Metal.
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