Player System
Player System in Tears of Metal: Player System is a core game mechanic in Tears of Metal.. Check exact values and connected entries.
At a glance
Player System is a core game mechanic in Tears of Metal.
Key numbers
- System Enemy Proximity Check Radius
- 2.5
- System Revive Coin Cost
- 50
- System Revive Cost Increase
- 100
- System Revive Invincibility Duration
- 3
Show 11 more exact values
- System Enemy Proximity Check Hit Threshold
- 5
- System Enemy Proximity Check Tick
- 0.25
- System Initial Xpto Level Up
- 200
- System Max Revive Per Level
- 100
- System Next Level Xpmult
- 1.1
- System Player Camera Shake Force Multiple
- 0.1
- System Player Camera Shake Force Single
- 0.1
- System Revive Give Up Acceleration
- 20
- System Revive Timer
- 120
- System Time To Revive
- 5
- System Xpper Cross
- 1
Numbers reflect PC build 24342600. Difficulty, player count, temporary effects, random rolls, and later balance patches can change the final in-run result.