Mechanic

Player System

Player System in Tears of Metal: Player System is a core game mechanic in Tears of Metal.. Check exact values and connected entries.

At a glance

Player System is a core game mechanic in Tears of Metal.

Key numbers

System Enemy Proximity Check Radius
2.5
System Revive Coin Cost
50
System Revive Cost Increase
100
System Revive Invincibility Duration
3
Show 11 more exact values
System Enemy Proximity Check Hit Threshold
5
System Enemy Proximity Check Tick
0.25
System Initial Xpto Level Up
200
System Max Revive Per Level
100
System Next Level Xpmult
1.1
System Player Camera Shake Force Multiple
0.1
System Player Camera Shake Force Single
0.1
System Revive Give Up Acceleration
20
System Revive Timer
120
System Time To Revive
5
System Xpper Cross
1

Numbers reflect PC build 24342600. Difficulty, player count, temporary effects, random rolls, and later balance patches can change the final in-run result.