The direct answer
Treat each campaign as two games running together: your hero’s temporary combat build and your battalion’s longer-term strength. Early choices should make the current run stable before they chase rare synergies.
The Early Access launch contains a complete three-act progression loop. Each act introduces its own enemies, Elites, bosses, hazards, objectives, and map decisions.
A reliable first-run order
Learn one hero’s light, heavy, dodge, block, and finisher rhythm before branching into complicated Emblem combinations.
Choose upgrades that solve an immediate weakness: survivability when you are losing health, crowd control when hordes surround you, or damage when bosses outlast your resources.
Protect high-value allies. Army strength is not just damage; it also determines how much attention enemies can divert away from the hero.
Read map events before confirming a cost. Events can consume Coins, Dragonstones, or other campaign resources, and some are one-time choices.
Before an objective starts, identify whether the goal is elimination, defense, area control, escort, survival, interaction, or a compound objective.
Where to look next
Use the Upgrades & Emblems catalogue to compare tiers and levels, Charms & Shop for price and currency data, Objectives for goal types, Map Events for choice flow, and Units for enemy health and power profiles.