Dragon
Dragon is a melee unit in Tears of Metal with 15000 base HP and power level 10.
What it is
Dragon is a melee unit in Tears of Metal with 15000 base HP and power level 10.
Verified values
- Boss Dragon Aimed Projectiles Acceleration Duration
- 1
- Boss Dragon Aimed Projectiles Block Damage Multiplier
- 1
- Boss Dragon Aimed Projectiles Damage
- 20
- Boss Dragon Chance To Random Go Melee
- 0.5
- Boss Dragon Fire Breath Block Damage Multiplier
- 2
- Boss Dragon Fire Breath Damage
- 25
- Boss Dragon Fire Breath Range
- 15
- Boss Dragon Hazard Damage Multiplier
- 1.3
- Boss Dragon Hazard Motherstone Attack Damage
- 20
- Boss Dragon Hazard Motherstone Block Damage Multiplier
- 2
- Boss Dragon Horizontal Slash Block Damage Multiplier
- 1
- Boss Dragon Horizontal Slash Damage
- 25
- Boss Dragon Horizontal Slash Range
- 2.5
- Boss Dragon Jump Slam Block Damage Multiplier
- 1000
- Boss Dragon Jump Slam Damage
- 30
- Boss Dragon Laser Swipe Block Damage Multiplier
- 1
- Boss Dragon Laser Swipe Damage
- 25
- Boss Dragon Laser Swipe Forward Duration
- 2.25
- Boss Dragon Laser Swipe Horizontal Duration
- 1.75
- Boss Dragon Meteor Shower Projectile Block Damage Multiplier
- 1000
- Boss Dragon Meteor Shower Projectile Damage
- 25
- Boss Dragon Midrange Swing Block Damage Multiplier
- 1
- Boss Dragon Midrange Swing Damage
- 25
- Boss Dragon Midrange Swing Range
- 4
- Boss Dragon Run Stab Block Damage Multiplier
- 1
- Boss Dragon Run Stab Damage
- 25
- Boss Dragon Run Stab Range
- 10
- Boss Dragon Slash Block Damage Multiplier
- 1
- Boss Dragon Slash Damage
- 25
- Boss Dragon Slash Range
- 6
- Boss Dragon Spin Slash Block Damage Multiplier
- 1
- Boss Dragon Spin Slash Damage
- 20
- Boss Dragon Spin Slash Range
- 2.5
- Boss Dragon Spread Projectiles Block Damage Multiplier
- 1000
- Boss Dragon Spread Projectiles Damage
- 25
- Boss Dragon Stepback Slash Block Damage Multiplier
- 1
- Boss Dragon Stepback Slash Damage
- 25
- Boss Dragon Stepback Slash Range
- 2.5
- Boss Dragon Stun Gauge Per Damage
- 0.0003
- Boss Dragon Three Slash Block Damage Multiplier
- 1
- Boss Dragon Three Slash Damage
- 25
- Boss Dragon Three Slash Range
- 7
- Boss Dragon Vertical Slash Block Damage Multiplier
- 1
- Boss Dragon Vertical Slash Damage
- 25
- Boss Dragon Vertical Slash Range
- 2.5
- Boss Dragon Vulnerable Duration
- 3
- Boss Dragon Wall Projectiles Block Damage Multiplier
- 1
- Boss Dragon Wall Projectiles Damage
- 20
- Companion
- No
- Kill Chance
- 0.2
- Max Hp
- 15000
- Power Level
- 10
- Targeting Range
- 20
- Unit Type
- MELEE
Show 74 additional values
- Boss Dragon Aidamage Multiplier
- 0
- Boss Dragon Aimed Projectiles Delay Between Projectiles
- 0.15
- Boss Dragon Aimed Projectiles End Speed
- 28
- Boss Dragon Aimed Projectiles Initial Time
- 0.3
- Boss Dragon Aimed Projectiles Middle Speed
- 3
- Boss Dragon Aimed Projectiles Projectile Count
- 6
- Boss Dragon Aimed Projectiles Rotation Speed
- 80
- Boss Dragon Aimed Projectiles Spread
- 60
- Boss Dragon Aimed Projectiles Start Speed
- 16
- Boss Dragon Aimed Projectiles Throw Distance
- 0.5
- Boss Dragon Aimed Projectiles Time Before Accelerating
- 2.25
- Boss Dragon Chasing Geyser Forward Offset
- 20
- Boss Dragon Chasing Geyser Sideway Max Offset
- 6.5
- Boss Dragon Chasing Geyser Speed
- 8.25
- Boss Dragon Chasing Geyser Stop Chasing Time
- 0.1
- Boss Dragon Combat Loop Amount
- 0
- Boss Dragon Dagger Mobs Per Player Past One
- 2
- Boss Dragon Dagger Mobs Target Number
- 60
- Boss Dragon Distance To Go Melee
- 25
- Boss Dragon Distance To Random Go Melee
- 50
- Boss Dragon Exit Throne Gravity
- -50
- Boss Dragon Facing Rotation Speed
- 7
- Boss Dragon Fire Breath Distance For Max Speed
- 3
- Boss Dragon Fire Breath Turn Speed Max
- 1.35
- Boss Dragon Geyser Line Random Angle
- 30
- Boss Dragon Geyser Pattern Delay Between Geysers
- 0.15
- Boss Dragon Geyser Pattern Geyser Count
- 16
- Boss Dragon Hazard Meteor Count
- 3
- Boss Dragon Hazard Meteor Delay
- 13
- Boss Dragon Hazard Meteor Initial Delay
- 10
- Boss Dragon Hazard Motherstone Attack Delay
- 20
- Boss Dragon Hazard Motherstone Attack Initial Delay
- 15
- Boss Dragon Hazard Motherstone Attack Max Spacing
- 15
- Boss Dragon Hazard Motherstone Attack Max Width
- 12.5
- Boss Dragon Hazard Motherstone Attack Min Spacing
- 5
- Boss Dragon Hazard Motherstone Attack Min Width
- 5
- Boss Dragon Jump Slam Offset
- 3
- Boss Dragon Max Idle Time
- 2
- Boss Dragon Max Melee Sequences
- 8
- Boss Dragon Max Ranged Sequences
- 6
- Boss Dragon Max Stun Gauge
- 2.75
- Boss Dragon Max Time Between Sequences Phase1
- 0.9
- Boss Dragon Max Time Between Sequences Phase2
- 0.75
- Boss Dragon Meteor Shower Delay Between Meteors
- 0.5
- Boss Dragon Meteor Shower Meteor Count
- 5
- Boss Dragon Min Idle Time
- 1.5
- Boss Dragon Min Melee Sequences
- 5
- Boss Dragon Min Time Between Sequences Phase1
- 0.6
- Boss Dragon Min Time Between Sequences Phase2
- 0.5
- Boss Dragon Phase1 Hpmultiplier
- 0.5
- Boss Dragon Phase1 Scale
- 1.5
- Boss Dragon Phase2 Scale
- 2
- Boss Dragon Reinforcements Check Frequency
- 10
- Boss Dragon Spread Projectiles Angle Between Projectiles
- 12.5
- Boss Dragon Spread Projectiles Total Angle
- 120
- Boss Dragon Stun Gauge Decay
- 0.25
- Boss Dragon Stun Gauge Decay Delay
- 5
- Boss Dragon Sword Shield Mobs Target Number
- 30
- Boss Dragon Throne Idle Scale
- 3
- Boss Dragon Wall Projectiles Delay Between Waves
- 1.5
- Boss Dragon Wall Projectiles Formation Size Max
- 7
- Boss Dragon Wall Projectiles Formation Size Min
- 5
- Boss Dragon Wall Projectiles Projectile Speed
- 30
- Boss Dragon Wall Projectiles Section Size
- 2
- Boss Dragon Wall Projectiles Space Between Formation Max
- 13
- Boss Dragon Wall Projectiles Space Between Formation Min
- 10
- Boss Dragon Wall Projectiles Wave Count
- 3
- Coin Value
- 80
- Max Attack Time
- 8
- Max Attack Time Vs Player
- 10
- Max Stun Gauge
- 2.75
- Min Attack Time
- 5
- Min Attack Time Vs Player
- 6
- Targeting Interval
- 3
Static-data note: these values are verified for the current installed PC build. Difficulty, player count, temporary effects, random rolls, and later patches may alter the final in-run result.