Unit

Dragon

Dragon is a melee unit in Tears of Metal with 15000 base HP and power level 10.

What it is

Dragon is a melee unit in Tears of Metal with 15000 base HP and power level 10.

UnitsUnit

Verified values

Boss Dragon Aimed Projectiles Acceleration Duration
1
Boss Dragon Aimed Projectiles Block Damage Multiplier
1
Boss Dragon Aimed Projectiles Damage
20
Boss Dragon Chance To Random Go Melee
0.5
Boss Dragon Fire Breath Block Damage Multiplier
2
Boss Dragon Fire Breath Damage
25
Boss Dragon Fire Breath Range
15
Boss Dragon Hazard Damage Multiplier
1.3
Boss Dragon Hazard Motherstone Attack Damage
20
Boss Dragon Hazard Motherstone Block Damage Multiplier
2
Boss Dragon Horizontal Slash Block Damage Multiplier
1
Boss Dragon Horizontal Slash Damage
25
Boss Dragon Horizontal Slash Range
2.5
Boss Dragon Jump Slam Block Damage Multiplier
1000
Boss Dragon Jump Slam Damage
30
Boss Dragon Laser Swipe Block Damage Multiplier
1
Boss Dragon Laser Swipe Damage
25
Boss Dragon Laser Swipe Forward Duration
2.25
Boss Dragon Laser Swipe Horizontal Duration
1.75
Boss Dragon Meteor Shower Projectile Block Damage Multiplier
1000
Boss Dragon Meteor Shower Projectile Damage
25
Boss Dragon Midrange Swing Block Damage Multiplier
1
Boss Dragon Midrange Swing Damage
25
Boss Dragon Midrange Swing Range
4
Boss Dragon Run Stab Block Damage Multiplier
1
Boss Dragon Run Stab Damage
25
Boss Dragon Run Stab Range
10
Boss Dragon Slash Block Damage Multiplier
1
Boss Dragon Slash Damage
25
Boss Dragon Slash Range
6
Boss Dragon Spin Slash Block Damage Multiplier
1
Boss Dragon Spin Slash Damage
20
Boss Dragon Spin Slash Range
2.5
Boss Dragon Spread Projectiles Block Damage Multiplier
1000
Boss Dragon Spread Projectiles Damage
25
Boss Dragon Stepback Slash Block Damage Multiplier
1
Boss Dragon Stepback Slash Damage
25
Boss Dragon Stepback Slash Range
2.5
Boss Dragon Stun Gauge Per Damage
0.0003
Boss Dragon Three Slash Block Damage Multiplier
1
Boss Dragon Three Slash Damage
25
Boss Dragon Three Slash Range
7
Boss Dragon Vertical Slash Block Damage Multiplier
1
Boss Dragon Vertical Slash Damage
25
Boss Dragon Vertical Slash Range
2.5
Boss Dragon Vulnerable Duration
3
Boss Dragon Wall Projectiles Block Damage Multiplier
1
Boss Dragon Wall Projectiles Damage
20
Companion
No
Kill Chance
0.2
Max Hp
15000
Power Level
10
Targeting Range
20
Unit Type
MELEE
Show 74 additional values
Boss Dragon Aidamage Multiplier
0
Boss Dragon Aimed Projectiles Delay Between Projectiles
0.15
Boss Dragon Aimed Projectiles End Speed
28
Boss Dragon Aimed Projectiles Initial Time
0.3
Boss Dragon Aimed Projectiles Middle Speed
3
Boss Dragon Aimed Projectiles Projectile Count
6
Boss Dragon Aimed Projectiles Rotation Speed
80
Boss Dragon Aimed Projectiles Spread
60
Boss Dragon Aimed Projectiles Start Speed
16
Boss Dragon Aimed Projectiles Throw Distance
0.5
Boss Dragon Aimed Projectiles Time Before Accelerating
2.25
Boss Dragon Chasing Geyser Forward Offset
20
Boss Dragon Chasing Geyser Sideway Max Offset
6.5
Boss Dragon Chasing Geyser Speed
8.25
Boss Dragon Chasing Geyser Stop Chasing Time
0.1
Boss Dragon Combat Loop Amount
0
Boss Dragon Dagger Mobs Per Player Past One
2
Boss Dragon Dagger Mobs Target Number
60
Boss Dragon Distance To Go Melee
25
Boss Dragon Distance To Random Go Melee
50
Boss Dragon Exit Throne Gravity
-50
Boss Dragon Facing Rotation Speed
7
Boss Dragon Fire Breath Distance For Max Speed
3
Boss Dragon Fire Breath Turn Speed Max
1.35
Boss Dragon Geyser Line Random Angle
30
Boss Dragon Geyser Pattern Delay Between Geysers
0.15
Boss Dragon Geyser Pattern Geyser Count
16
Boss Dragon Hazard Meteor Count
3
Boss Dragon Hazard Meteor Delay
13
Boss Dragon Hazard Meteor Initial Delay
10
Boss Dragon Hazard Motherstone Attack Delay
20
Boss Dragon Hazard Motherstone Attack Initial Delay
15
Boss Dragon Hazard Motherstone Attack Max Spacing
15
Boss Dragon Hazard Motherstone Attack Max Width
12.5
Boss Dragon Hazard Motherstone Attack Min Spacing
5
Boss Dragon Hazard Motherstone Attack Min Width
5
Boss Dragon Jump Slam Offset
3
Boss Dragon Max Idle Time
2
Boss Dragon Max Melee Sequences
8
Boss Dragon Max Ranged Sequences
6
Boss Dragon Max Stun Gauge
2.75
Boss Dragon Max Time Between Sequences Phase1
0.9
Boss Dragon Max Time Between Sequences Phase2
0.75
Boss Dragon Meteor Shower Delay Between Meteors
0.5
Boss Dragon Meteor Shower Meteor Count
5
Boss Dragon Min Idle Time
1.5
Boss Dragon Min Melee Sequences
5
Boss Dragon Min Time Between Sequences Phase1
0.6
Boss Dragon Min Time Between Sequences Phase2
0.5
Boss Dragon Phase1 Hpmultiplier
0.5
Boss Dragon Phase1 Scale
1.5
Boss Dragon Phase2 Scale
2
Boss Dragon Reinforcements Check Frequency
10
Boss Dragon Spread Projectiles Angle Between Projectiles
12.5
Boss Dragon Spread Projectiles Total Angle
120
Boss Dragon Stun Gauge Decay
0.25
Boss Dragon Stun Gauge Decay Delay
5
Boss Dragon Sword Shield Mobs Target Number
30
Boss Dragon Throne Idle Scale
3
Boss Dragon Wall Projectiles Delay Between Waves
1.5
Boss Dragon Wall Projectiles Formation Size Max
7
Boss Dragon Wall Projectiles Formation Size Min
5
Boss Dragon Wall Projectiles Projectile Speed
30
Boss Dragon Wall Projectiles Section Size
2
Boss Dragon Wall Projectiles Space Between Formation Max
13
Boss Dragon Wall Projectiles Space Between Formation Min
10
Boss Dragon Wall Projectiles Wave Count
3
Coin Value
80
Max Attack Time
8
Max Attack Time Vs Player
10
Max Stun Gauge
2.75
Min Attack Time
5
Min Attack Time Vs Player
6
Targeting Interval
3

Static-data note: these values are verified for the current installed PC build. Difficulty, player count, temporary effects, random rolls, and later patches may alter the final in-run result.