Player Scaling Rule

Received Damage

Received Damage is a player scaling rule in Tears of Metal.

What it is

Received Damage is a player scaling rule in Tears of Metal.

Systems & RulesPlayer Scaling RuleRule Of

Verified values

Scaling Convergent Scaling Factor
0.75
Scaling Has Lower Limit
Yes
Scaling Has Upper Limit
No

Related entries

Static-data note: these values are verified for the current installed PC build. Difficulty, player count, temporary effects, random rolls, and later patches may alter the final in-run result.