Objective System
Objective System is a core game mechanic in Tears of Metal.
What it is
Objective System is a core game mechanic in Tears of Metal.
Verified values
- Objective System Chance To Start Timed Objective
- 0.25
- Objective System Defeat Zone Special Status Chance A1
- 0
- Objective System Defeat Zone Special Status Chance A2
- 0.1
- Objective System Defeat Zone Special Status Chance A3
- 0.1
- Objective System Global Scenario Odds
- 0.8
- Objective System Min Tier For Act1 Scenario
- 5
- Objective System Rare Reward Odds
- 0.25
- Objective System Wandering Enemies Odds
- 0.33
Show 66 additional values
- Objective System Auxiliary Keypoint Max Full Groups Per Keypoint A1 Mono
- 2-3
- Objective System Auxiliary Keypoint Max Full Groups Per Keypoint A1 Multi
- 1-2
- Objective System Auxiliary Keypoint Max Full Groups Per Keypoint A2 Mono
- 2-3
- Objective System Auxiliary Keypoint Max Full Groups Per Keypoint A2 Multi
- 1-2
- Objective System Auxiliary Keypoint Max Full Groups Per Keypoint A3 Mono
- 2-3
- Objective System Auxiliary Keypoint Max Full Groups Per Keypoint A3 Multi
- 1-2
- Objective System Background Color Compound
- FF792020
- Objective System Background Color Single
- 7F211E20
- Objective System Large Level Secondary Objectives Multiplier
- 1
- Objective System Large Level Sub Objectives Multiplier
- 1
- Objective System Max Scenarios Per Act
- 1
- Objective System Max Secondary Per Act
- 2
- Objective System Max Shrine Per Act
- 1
- Objective System Mini Failable High Objectives Delay 1 P Max
- 100
- Objective System Mini Failable High Objectives Delay 1 P Min
- 60
- Objective System Mini Failable High Objectives Delay 2 P Max
- 100
- Objective System Mini Failable High Objectives Delay 2 P Min
- 60
- Objective System Mini Failable High Objectives Delay 3 P Max
- 100
- Objective System Mini Failable High Objectives Delay 3 P Min
- 60
- Objective System Mini Failable High Objectives Delay 4 P Max
- 100
- Objective System Mini Failable High Objectives Delay 4 P Min
- 60
- Objective System Mini Failable Low Objectives Delay 1 P Max
- 25
- Objective System Mini Failable Low Objectives Delay 1 P Min
- 15
- Objective System Mini Failable Low Objectives Delay 2 P Max
- 25
- Objective System Mini Failable Low Objectives Delay 2 P Min
- 15
- Objective System Mini Failable Low Objectives Delay 3 P Max
- 25
- Objective System Mini Failable Low Objectives Delay 3 P Min
- 15
- Objective System Mini Failable Low Objectives Delay 4 P Max
- 25
- Objective System Mini Failable Low Objectives Delay 4 P Min
- 15
- Objective System Mini Failable Max Concurrent Failables A1 1 P Max
- 1
- Objective System Mini Failable Max Concurrent Failables A1 1 P Min
- 1
- Objective System Mini Failable Max Concurrent Failables A1 2 P Max
- 1
- Objective System Mini Failable Max Concurrent Failables A1 2 P Min
- 1
- Objective System Mini Failable Max Concurrent Failables A1 3 P Max
- 1
- Objective System Mini Failable Max Concurrent Failables A1 3 P Min
- 1
- Objective System Mini Failable Max Concurrent Failables A1 4 P Max
- 2
- Objective System Mini Failable Max Concurrent Failables A1 4 P Min
- 1
- Objective System Mini Failable Max Concurrent Failables A2 1 P Max
- 1
- Objective System Mini Failable Max Concurrent Failables A2 1 P Min
- 1
- Objective System Mini Failable Max Concurrent Failables A2 2 P Max
- 1
- Objective System Mini Failable Max Concurrent Failables A2 2 P Min
- 1
- Objective System Mini Failable Max Concurrent Failables A2 3 P Max
- 2
- Objective System Mini Failable Max Concurrent Failables A2 3 P Min
- 2
- Objective System Mini Failable Max Concurrent Failables A2 4 P Max
- 2
- Objective System Mini Failable Max Concurrent Failables A2 4 P Min
- 2
- Objective System Mini Failable Max Concurrent Failables A3 1 P Max
- 2
- Objective System Mini Failable Max Concurrent Failables A3 1 P Min
- 1
- Objective System Mini Failable Max Concurrent Failables A3 2 P Max
- 2
- Objective System Mini Failable Max Concurrent Failables A3 2 P Min
- 1
- Objective System Mini Failable Max Concurrent Failables A3 3 P Max
- 3
- Objective System Mini Failable Max Concurrent Failables A3 3 P Min
- 2
- Objective System Mini Failable Max Concurrent Failables A3 4 P Max
- 3
- Objective System Mini Failable Max Concurrent Failables A3 4 P Min
- 2
- Objective System Objective Color Active
- FFFFFF
- Objective System Objective Color Failed Timer
- F1554A
- Objective System Objective Color Inactive
- FFFFFF
- Objective System Objective Color Ongoing
- E56700
- Objective System Objective Color Optional Active
- FFFFFF
- Objective System Objective Color Success
- 8E8E8E
- Objective System Objective Color Success Timer
- 8E8E8E
- Objective System Spawn Cap Mob Reduction Ceiling
- 400
- Objective System Spawn Cap Mob Reduction Floor
- 300
- Objective System Spawn Cap Per Objective
- 500
- Objective System Timed Objective Max Active To Start
- 4
- Objective System Timed Objective Min Active To Guarantee Start
- 1
- Objective System Timed Objective Start Delay
- 10
Static-data note: these values are verified for the current installed PC build. Difficulty, player count, temporary effects, random rolls, and later patches may alter the final in-run result.