Mechanic

Objective System

Objective System is a core game mechanic in Tears of Metal.

What it is

Objective System is a core game mechanic in Tears of Metal.

Verified values

Objective System Chance To Start Timed Objective
0.25
Objective System Defeat Zone Special Status Chance A1
0
Objective System Defeat Zone Special Status Chance A2
0.1
Objective System Defeat Zone Special Status Chance A3
0.1
Objective System Global Scenario Odds
0.8
Objective System Min Tier For Act1 Scenario
5
Objective System Rare Reward Odds
0.25
Objective System Wandering Enemies Odds
0.33
Show 66 additional values
Objective System Auxiliary Keypoint Max Full Groups Per Keypoint A1 Mono
2-3
Objective System Auxiliary Keypoint Max Full Groups Per Keypoint A1 Multi
1-2
Objective System Auxiliary Keypoint Max Full Groups Per Keypoint A2 Mono
2-3
Objective System Auxiliary Keypoint Max Full Groups Per Keypoint A2 Multi
1-2
Objective System Auxiliary Keypoint Max Full Groups Per Keypoint A3 Mono
2-3
Objective System Auxiliary Keypoint Max Full Groups Per Keypoint A3 Multi
1-2
Objective System Background Color Compound
FF792020
Objective System Background Color Single
7F211E20
Objective System Large Level Secondary Objectives Multiplier
1
Objective System Large Level Sub Objectives Multiplier
1
Objective System Max Scenarios Per Act
1
Objective System Max Secondary Per Act
2
Objective System Max Shrine Per Act
1
Objective System Mini Failable High Objectives Delay 1 P Max
100
Objective System Mini Failable High Objectives Delay 1 P Min
60
Objective System Mini Failable High Objectives Delay 2 P Max
100
Objective System Mini Failable High Objectives Delay 2 P Min
60
Objective System Mini Failable High Objectives Delay 3 P Max
100
Objective System Mini Failable High Objectives Delay 3 P Min
60
Objective System Mini Failable High Objectives Delay 4 P Max
100
Objective System Mini Failable High Objectives Delay 4 P Min
60
Objective System Mini Failable Low Objectives Delay 1 P Max
25
Objective System Mini Failable Low Objectives Delay 1 P Min
15
Objective System Mini Failable Low Objectives Delay 2 P Max
25
Objective System Mini Failable Low Objectives Delay 2 P Min
15
Objective System Mini Failable Low Objectives Delay 3 P Max
25
Objective System Mini Failable Low Objectives Delay 3 P Min
15
Objective System Mini Failable Low Objectives Delay 4 P Max
25
Objective System Mini Failable Low Objectives Delay 4 P Min
15
Objective System Mini Failable Max Concurrent Failables A1 1 P Max
1
Objective System Mini Failable Max Concurrent Failables A1 1 P Min
1
Objective System Mini Failable Max Concurrent Failables A1 2 P Max
1
Objective System Mini Failable Max Concurrent Failables A1 2 P Min
1
Objective System Mini Failable Max Concurrent Failables A1 3 P Max
1
Objective System Mini Failable Max Concurrent Failables A1 3 P Min
1
Objective System Mini Failable Max Concurrent Failables A1 4 P Max
2
Objective System Mini Failable Max Concurrent Failables A1 4 P Min
1
Objective System Mini Failable Max Concurrent Failables A2 1 P Max
1
Objective System Mini Failable Max Concurrent Failables A2 1 P Min
1
Objective System Mini Failable Max Concurrent Failables A2 2 P Max
1
Objective System Mini Failable Max Concurrent Failables A2 2 P Min
1
Objective System Mini Failable Max Concurrent Failables A2 3 P Max
2
Objective System Mini Failable Max Concurrent Failables A2 3 P Min
2
Objective System Mini Failable Max Concurrent Failables A2 4 P Max
2
Objective System Mini Failable Max Concurrent Failables A2 4 P Min
2
Objective System Mini Failable Max Concurrent Failables A3 1 P Max
2
Objective System Mini Failable Max Concurrent Failables A3 1 P Min
1
Objective System Mini Failable Max Concurrent Failables A3 2 P Max
2
Objective System Mini Failable Max Concurrent Failables A3 2 P Min
1
Objective System Mini Failable Max Concurrent Failables A3 3 P Max
3
Objective System Mini Failable Max Concurrent Failables A3 3 P Min
2
Objective System Mini Failable Max Concurrent Failables A3 4 P Max
3
Objective System Mini Failable Max Concurrent Failables A3 4 P Min
2
Objective System Objective Color Active
FFFFFF
Objective System Objective Color Failed Timer
F1554A
Objective System Objective Color Inactive
FFFFFF
Objective System Objective Color Ongoing
E56700
Objective System Objective Color Optional Active
FFFFFF
Objective System Objective Color Success
8E8E8E
Objective System Objective Color Success Timer
8E8E8E
Objective System Spawn Cap Mob Reduction Ceiling
400
Objective System Spawn Cap Mob Reduction Floor
300
Objective System Spawn Cap Per Objective
500
Objective System Timed Objective Max Active To Start
4
Objective System Timed Objective Min Active To Guarantee Start
1
Objective System Timed Objective Start Delay
10

Static-data note: these values are verified for the current installed PC build. Difficulty, player count, temporary effects, random rolls, and later patches may alter the final in-run result.