Breakable System
Breakable System is a core game mechanic in Tears of Metal.
What it is
Breakable System is a core game mechanic in Tears of Metal.
Verified values
- Breakable System Archer Tower Max Hp
- 500
- Breakable System Archer Tower Max Range
- 50
- Breakable System Archer Tower Min Range
- 0.1
- Breakable System Archer Tower Wheel Max Hp
- 1
- Breakable System Area Objective Marker Mini Failable Breakable Control Area Max Hp
- 99999
- Breakable System Area Objective Marker Multi Zone Max Hp
- 99999
- Breakable System Breakables Coin Reward Chance
- 0.5
- Breakable System Breakables Coin Reward Max
- 5
- Breakable System Breakables Coin Reward Min
- 1
- Breakable System Default Max Hp
- 10
- Breakable System Dragon Stone Breakable Leaker Max Hp
- 15
- Breakable System Dragon Stone Breakable Max Hp
- 15
- Breakable System Dragon Stone Max Hp
- 100
- Breakable System Gate Crank Max Hp
- 1
- Breakable System Generic Max Hp
- 1
- Breakable System Generic2 Max Hp
- 50
- Breakable System Objective Breakable Beacon Enemy Damage Max Hp
- 150
- Breakable System Objective Breakable Beacon Enemy Max Hp Max Hp
- 150
- Breakable System Objective Breakable Beacon Player Damage Dealt Max Hp
- 150
- Breakable System Objective Breakable Beacon Player Special Freeze Max Hp
- 150
- Breakable System Objective Breakable Sub Destroy Breakable A1 Max Hp
- 50
- Breakable System Objective Breakable Treasure Hunt Scenario Max Hp
- 50
- Breakable System Polearm Elite Spike Max Hp
- 25
- Breakable System Polearm Elite Spike Wall Max Hp
- 75
- Breakable System Polearm Elite Spike Wall Surround Max Hp
- 100
- Breakable System Structure Enemy Spawner Max Hp
- 300
- Breakable System Trap Max Hp
- 250
- Breakable System Tutorial End Crate Max Hp
- 15
Show 2 additional values
- Breakable System Archer Tower Fire Rate
- 8
- Breakable System Trap Trigger Lifetime
- 60
Static-data note: these values are verified for the current installed PC build. Difficulty, player count, temporary effects, random rolls, and later patches may alter the final in-run result.