Mechanic

Breakable System

Breakable System is a core game mechanic in Tears of Metal.

What it is

Breakable System is a core game mechanic in Tears of Metal.

Verified values

Breakable System Archer Tower Max Hp
500
Breakable System Archer Tower Max Range
50
Breakable System Archer Tower Min Range
0.1
Breakable System Archer Tower Wheel Max Hp
1
Breakable System Area Objective Marker Mini Failable Breakable Control Area Max Hp
99999
Breakable System Area Objective Marker Multi Zone Max Hp
99999
Breakable System Breakables Coin Reward Chance
0.5
Breakable System Breakables Coin Reward Max
5
Breakable System Breakables Coin Reward Min
1
Breakable System Default Max Hp
10
Breakable System Dragon Stone Breakable Leaker Max Hp
15
Breakable System Dragon Stone Breakable Max Hp
15
Breakable System Dragon Stone Max Hp
100
Breakable System Gate Crank Max Hp
1
Breakable System Generic Max Hp
1
Breakable System Generic2 Max Hp
50
Breakable System Objective Breakable Beacon Enemy Damage Max Hp
150
Breakable System Objective Breakable Beacon Enemy Max Hp Max Hp
150
Breakable System Objective Breakable Beacon Player Damage Dealt Max Hp
150
Breakable System Objective Breakable Beacon Player Special Freeze Max Hp
150
Breakable System Objective Breakable Sub Destroy Breakable A1 Max Hp
50
Breakable System Objective Breakable Treasure Hunt Scenario Max Hp
50
Breakable System Polearm Elite Spike Max Hp
25
Breakable System Polearm Elite Spike Wall Max Hp
75
Breakable System Polearm Elite Spike Wall Surround Max Hp
100
Breakable System Structure Enemy Spawner Max Hp
300
Breakable System Trap Max Hp
250
Breakable System Tutorial End Crate Max Hp
15
Show 2 additional values
Breakable System Archer Tower Fire Rate
8
Breakable System Trap Trigger Lifetime
60

Static-data note: these values are verified for the current installed PC build. Difficulty, player count, temporary effects, random rolls, and later patches may alter the final in-run result.