AI System
AI System is a core game mechanic in Tears of Metal.
What it is
AI System is a core game mechanic in Tears of Metal.
Verified values
- System Aicombat Rush Node Range Dual
- 3
- System Aicombat Rush Node Range Near
- 1.5
- System Aicombat Rush Node Range Single
- 3
- System Block Pushback Duration
- 0.2
- System Execution Chance
- 0.5
- System Gawking Spot Player Close Range
- 7
- System Gawking Spot Player Range
- 15
- System Grid Crunch Duration
- 3
- System Max Fallback Duration
- 3
- System Navigation Target Check Tick Duration
- 0.1
- System Reposition Max Reposition Duration
- 3
Show 56 additional values
- System Aicombat Node Max Rush Offset
- 7
- System Ainav Precision
- 0.2
- System Attack Hint Color Normal
- FFFFFF
- System Attack Hint Color Unblockable
- E94545
- System Attack Hint Color Uninterruptable
- 279CD8
- System Attack Power Dampeningfactor
- 1
- System Breakable Loop Base Special Gain
- 5
- System Breakable Loop Coin Gain Max
- 10
- System Breakable Loop Coin Gain Min
- 10
- System Breaker Max Time Gawkers
- 12
- System Breaker Max Time Nav To Player
- 12
- System Breaker Max Time Navigating
- 12
- System Breaker Max Time Supporters
- 4
- System Breaker Min Time Gawkers
- 4
- System Breaker Min Time Nav To Player
- 4
- System Breaker Min Time Navigating
- 4
- System Breaker Min Time Supporters
- 2
- System Circle Fight Anti Nav Spam Distance Cutoff
- 0.25
- System Circle Fight Nav Stop Distance
- 0.5
- System Circle Fight Random Nav Threshold Mult
- 0.5
- System Combat Center Max Offset
- 0
- System Combat Check Delay
- 0.4
- System Combat Node Minimum Percentage
- 0.1
- System Combat Node Pos Random Offset
- 1.5
- System Combat Perimeter Treshold
- 10
- System Default Pause Time
- 0.75
- System Engage Quick Attack Max
- 0.5
- System Engage Quick Attack Min
- 0
- System Fallback Distance Increment
- 5
- System Fighting Loops Battle Progression For Tired
- 0.4
- System Fighting Loops Differential For Domination
- 2
- System Gawking Spot Airange
- 8
- System Gawking Spot Player Angle
- 60
- System Initial Grid Crunch Factor
- 0.3
- System Mob Engage Quick Attack Max
- 0.8
- System Mob Engage Quick Attack Min
- 0.15
- System Move Speed Max Multiplier Nav To Node
- 1.15
- System Move Speed Max Multiplier Seeking
- 0.85
- System Move Speed Min Multiplier Nav To Node
- 0.35
- System Move Speed Min Multiplier Seeking
- 0.65
- System Mutliplayer Attacker Timer
- 3
- System Navigate Min Distance For Max Speed
- 10
- System Reposition Exclusion Angle Close
- 90
- System Reposition Exclusion Angle Far
- 15
- System Reposition Exclusion Close Threshold
- 8
- System Reposition New Position Distance
- 8
- System Roamer Max Time To Next Position
- 15
- System Roamer Random Offset Center Grid Pos
- 5
- System Roaming Target Distance Buffer
- 2
- System Rout Threshold
- 3
- System Rout Timer
- 20
- System Skirmisher Fallback Position Offset
- 3
- System Striking Chase Timer
- 5
- System Supporters Max Offset
- 1.1
- System Supporters Min Offset
- 1
- System Uninterruptable Shake Distance
- 1
Static-data note: these values are verified for the current installed PC build. Difficulty, player count, temporary effects, random rolls, and later patches may alter the final in-run result.