Mechanic

AI System

AI System is a core game mechanic in Tears of Metal.

What it is

AI System is a core game mechanic in Tears of Metal.

Verified values

System Aicombat Rush Node Range Dual
3
System Aicombat Rush Node Range Near
1.5
System Aicombat Rush Node Range Single
3
System Block Pushback Duration
0.2
System Execution Chance
0.5
System Gawking Spot Player Close Range
7
System Gawking Spot Player Range
15
System Grid Crunch Duration
3
System Max Fallback Duration
3
System Navigation Target Check Tick Duration
0.1
System Reposition Max Reposition Duration
3
Show 56 additional values
System Aicombat Node Max Rush Offset
7
System Ainav Precision
0.2
System Attack Hint Color Normal
FFFFFF
System Attack Hint Color Unblockable
E94545
System Attack Hint Color Uninterruptable
279CD8
System Attack Power Dampeningfactor
1
System Breakable Loop Base Special Gain
5
System Breakable Loop Coin Gain Max
10
System Breakable Loop Coin Gain Min
10
System Breaker Max Time Gawkers
12
System Breaker Max Time Nav To Player
12
System Breaker Max Time Navigating
12
System Breaker Max Time Supporters
4
System Breaker Min Time Gawkers
4
System Breaker Min Time Nav To Player
4
System Breaker Min Time Navigating
4
System Breaker Min Time Supporters
2
System Circle Fight Anti Nav Spam Distance Cutoff
0.25
System Circle Fight Nav Stop Distance
0.5
System Circle Fight Random Nav Threshold Mult
0.5
System Combat Center Max Offset
0
System Combat Check Delay
0.4
System Combat Node Minimum Percentage
0.1
System Combat Node Pos Random Offset
1.5
System Combat Perimeter Treshold
10
System Default Pause Time
0.75
System Engage Quick Attack Max
0.5
System Engage Quick Attack Min
0
System Fallback Distance Increment
5
System Fighting Loops Battle Progression For Tired
0.4
System Fighting Loops Differential For Domination
2
System Gawking Spot Airange
8
System Gawking Spot Player Angle
60
System Initial Grid Crunch Factor
0.3
System Mob Engage Quick Attack Max
0.8
System Mob Engage Quick Attack Min
0.15
System Move Speed Max Multiplier Nav To Node
1.15
System Move Speed Max Multiplier Seeking
0.85
System Move Speed Min Multiplier Nav To Node
0.35
System Move Speed Min Multiplier Seeking
0.65
System Mutliplayer Attacker Timer
3
System Navigate Min Distance For Max Speed
10
System Reposition Exclusion Angle Close
90
System Reposition Exclusion Angle Far
15
System Reposition Exclusion Close Threshold
8
System Reposition New Position Distance
8
System Roamer Max Time To Next Position
15
System Roamer Random Offset Center Grid Pos
5
System Roaming Target Distance Buffer
2
System Rout Threshold
3
System Rout Timer
20
System Skirmisher Fallback Position Offset
3
System Striking Chase Timer
5
System Supporters Max Offset
1.1
System Supporters Min Offset
1
System Uninterruptable Shake Distance
1

Static-data note: these values are verified for the current installed PC build. Difficulty, player count, temporary effects, random rolls, and later patches may alter the final in-run result.